A mechanical nano who talks to machines.
Various signs and portents led me here…..
Might 8 (Edge: 0)
Speed 12 (Edge: 0)
Intellect 16 (Edge: 1)
Trained in identifying or understanding numenera
Inability in tasks involving charm, persuasion or deception
Training in understanding and identifying numenera
Trained in all tasks involving electrical machines
Esoteries: Hedge Magic, Scan
Practiced With Light Weapons
Pen that writes in invisible ink that is only visible in very low temperatures. (Given by GM)
Razor Ring (light weapon)
A book about the Numenera
A bag of small tools
Pick a PC. That character has a terrible relationship with machines you talk to. When that PC is near a machine you interact with in a friendly manner, the machine is one level lower (unless this benfits you or the PC)
You have 4 shins to spend.
Remote Viewer, Temporal Viewer, and the Shocker.
Usable: Device that splits into two parts when activated, one with a glass screen
Effect: For one hour, the glass screen on one part shows everything going on in the vicinity of the other part, regardless of the distance between the two parts.
Level: 1d6 + 4
Internal: Subdermal implant
Wearable: Ring, palm disk
Usable: Short rod
Effect: Delivers a powerful burst of electricity that shocks any creature touched, inflicting damage equal to the cypher’s level.
Level: 1d6 + 4
Usable: Complex device, handheld device
Effect: Displays moving images and sound, up to ten minutes in length, depicting events that occurred at the current location up to one year prior. The user specifies the time period shown by the viewer.
Numenera Rulebook pg. 49, Players Guide pg. 36
Numenera Rulebook pg. 32, Players Guide pg. 21
Talks to Machines
Numenera Rulebook pg. 72, Players Guide pg. 56